This drill is the 1-player City clear. It comes from a 30 July 2026 beginner video that links place 99703116573266 and says the method needs only Cameraman. Leave Auto Skip off until the placement is copied. A later clip from the same kind of run turns skip on only after the unit is maxed.
Before you load in
Equip Cameraman. You can fill other team slots, but the first funded body is Cameraman. Do not spend the last of your Coins on a summon before this clear exists.
Pick 1-player. Older footage selects Easy and City as separate choices. An 18 October 2026 read of the match card paired City with Easy, 20 waves, and a printed card value of 100. If your picker still lets you change difficulty, use Easy. If the card locks the mode, queue City.
On the map
- Read the path before you spend. Place on a corner or a long stretch where one unit sees enemies for more than a moment.
- Place one Cameraman. Do not spray several level-one copies.
- Spend match cash on that unit until the upgrade path is finished.
- Turn Auto Skip on only after the lane holds. If a wave arrives before you can pay an upgrade, turn skip off, spend, then turn it on again.
- Clear the remaining waves and return to the lobby.
What a leak means
If a fast enemy walks out of range, the pad is too far from the path or the upgrade is late. If a high-health enemy survives, the carry needs more levels, not a second unfinished unit. Do not answer the first loss by emptying the summon panel.
After the chest
Open Rewards Claim, then decide whether the Coin pile reaches a summon batch. One summon was 100 Coins and ten were 850 on a public panel. The Coin gap calculator uses whatever price is on your screen.
City remains the teaching map after you own rarer units. Test one new unit there before you take it to Canyon Bridge or a longer mode.
