How this board was built
S means the job is clear and you should fund it when you own the unit. A means a strong job that still depends on cash or a partner. B means a real use with thinner proof. Starters can outrank chase summons if you can finish their upgrades tonight. Re-test after a weekly file update. Units with only a name and no repeated job stay in the wiki and off this board.
S tier
Player decision Max this before you judge any new pull. Use it as the farm tool on City even after the roster grows.
Player decision Make it the unit you max on the second map, after Cameraman already clears City. Re-test after a file update.
Player decision Equip it when you own it and the opening is already safe. Do not empty the Coin pile to force the pull.
A tier
Player decision Test it as the only spender on City. If it holds, it can take a pad on a harder card. If it only works beside a maxed Cameraman, it is not your carry yet.
Player decision Save for it after the opening holds. Do not place it by skipping waves you cannot pay for.
Player decision Use this as the late slot on Medium and above when you own it. Keep cheap damage on the field first.
B tier
Player decision Bring a carry you already trust. If the leak wave does not move, the slot wants damage instead.
Player decision Place it to stop early leaks, then stop upgrading it once the carry exists.
Player decision Test the barriers on City before you build a team around them. Do not bench Cameraman just because the pass unit is new.
![[π» Part 2 π»] Alliance Tower Defense! βοΈ units tier list](/media/optimized/0e458e59ae2e2e20cd0d9d2e-768.webp)